II. Partner: Katherine Kirby
III. Objectives of our project:
-Introduce video games as an educational tool
-Characterize educational video games by brand, price, and academic merit
-Illustrate advantages of educational handheld video games
-Demonstrate the ability and willingness of students to utilize these tools
IV. Project Duties:
-Research educational handheld video games: brand, price, academic merit (Kirby and New)
-Interview and record parents and educators (Kirby and New)
-Interview and record parents and educators (Kirby and New)
-Interview and record a student who has and regularly utilizes educational handheld video games (New)
-Interview and record a student who regularly plays non-academic based handheld video games (New)
-Interview and record a student who is unfamiliar with video games (Kirby)
-Edit and analyze the data and videos (Kirby and New)
-Edit and analyze the data and videos (Kirby and New)
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